

The already-thin story stretches itself to the breaking point when you’re sent to a new continent because “we’ve gotten new intel.” The campaign just doesn’t feel quite finished.There are many games like Call of Duty for the mobile platform.


My character will shout things like “Enemy Spotted!” even when he’s by himself. It isn’t quite as polished as a high-profile Gameloft release should be. But this is the first Modern Combat title that isn’t a clear improvement over its predecessor. This very welcome level of control customization and the sheer spectacle of the campaign allowed me to enjoy MC4’s single player. It only took about 20 minutes for my control frustrations to melt away after doubling the size of the Fire button, moving Sprint a little closer to Move and moving Grenade away from where I rest my thumb. Virtually every on-screen button can be moved anywhere the player wishes, and can also be enlarged or reduced in size. Page just shouts things like “fascists!” at downed enemies instead of “kill confirmed.” Playing an FPS on a touch screen will never be an ideal experience, but MC4 continues the franchise’s tradition of making the best of this non-optimal situation. This does add a little spice, but besides one nifty set of missions that show both sides of an engagement, MC4 doesn’t really go anywhere with this switch-up. The big twist this time around is that gamers play some missions as domestic terrorist Edward Page, the game’s primary villain. Especially the shotguns, which seem to work at absurdly long distances. There’s no sense of pacing and little gameplay variety (besides the aforementioned vehicle segments), but all of the extensive weaponry at your disposal feels powerful and satisfying. Gamers will chase villains through Barcelona, get embroiled in major firefights on the streets of Seattle and eventually storm an enemy compound in Antarctica. Still, for the most part the campaign Gameloft has constructed is as thrilling and compelling as ever.
